Since Apple has released Logic 7.1, the capability to make your personal apple loops (or Garageband loops, they're the same) in MIDI (the green loops) has been made available. This sort of loops is much more flexible and could be placed on any type of track, audio or MIDI.
When dropped on a musical instrument track, Logic (or Garageband) will automatically load the right instrument to complement the MIDI loops according to the metadata it has. When dropped on an audio track the effect is an audio region that's been rendered.
The method of making apple loops is fairly easy and involves the next steps.
I. Create a musical instrument track with the specified instrument, be it the EXS sampler, Ultrabeat, Sculpture or what've you. Stay glued to the instruments in this program in order for the loop to work, otherwise this can not work nicely, and the preview browser won't play the loop you worked so hard for.
II. Check your time signature and key signature in the bottom bar to suit the project. This may also allow you to use the loop in other projects as well.
III. Play the loop and record it. Edit it to your fitting and make sure it loops well using the loop function. You won't have the choice to edit it once it is becoming an apple loop. The Apple Loops Utility Strips out metadata whenever you do that. You will have to develop a new loop instead.
IV. When the Region is performed and you are pleased choose Region > Add to Apple Loops Library. Insert the proper and relevant metadata for the loop and click Create. Remember, you don't have to share with Logic what instrument you use whenever you insert the metadata. Logic can tell that which you have already been using and save it.
Should you desire to add effects on the loops use them only as inserts. Routing to other channels through Send will be saves however the aux channels won't be.
In an incident where an apple loop was created by having an instrument unavailable for your requirements, it will appear with a crossing line in the channel strip. The MIDI data will still be available so you can assign a different instrument to it.
This is effective for many instruments like drums, keyboards and so forth. Synthesizers tend to be more of a problem in this region since they each have different parameters and behavior.
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